Mister McCandless, I see you've written a novel. |
Going
into the finer points of copyright law and protection is a lot like exfoliating
with a cheese grater—sure it gets the job done, but there are better tools for
the job that don’t leave you bloody.
To
start, you should go to the source—the United States Copyright Office. They have handy FAQs that link to more
detailed information and even the laws themselves, if you’re so inclined. After that, if you’re still confused, consult
an copyright attorney.
For
a quick-and-dirty understanding here are some simple rules:
1 - The moment
you put your creative ideas into fixed media (either words on a page, or
digital file) you have a copyright.
Nothing else is needed.
2 - Copyright
with the US Copyright Office will extend you additional protections IF you
think you're going to need to file suit.
3 - Filing a
copyright on a submission provides only minor additional protection. If you
have to do healthy rewrites, which most agents/publishers will require, you’ll
render the original copyright useless.
3a - No
reputable agent or publisher will steal your work anyhow. That's why they're
reputable.
Understand
what an agent or a publisher is looking for—you. Your work is an extension of your ability as
a storyteller, and it’s how YOU tell the story that matters. Your ideas don’t have to be
overly original
for the story to be entertaining (although, it can help). What is required is a good story
well-told. Agents and publishers want to
sell books, the more the better, and if you’re a good storyteller, there’s a
higher chance that you’ll write additional books along the same line that will
also sell. Stealing an unknown author’s
work is short-term gain (if gain at all) versus long-term loss.
A good story? As you wish! |
But
the most original idea won’t carry a poorly written book. In some cases, originality is only a riff on
existing tropes. That’s why genre
exists. It tells the reader that you’re
most likely to find sword-swinging barbarians and scantily clad warrior-queens
under the “Fantasy” moniker, because certain elements are expected of certain
genres.
I
mean, if you’re into that kind of thing.