No Trons were harmed in the making of this film. |
The
idea of an immersive gaming environment is very enticing. Add a cash prize for the top player, and a
fully VR/AR game suddenly becomes an offer you can’t refuse.
That’s
the premise of writer-director Charles Baker’s The Call Up (available on Netflix).
This low-budget scifi, first-person-shooter (FPS) is not a bad way to
spend an evening after the kids have gone to sleep. Set in the near-future, and based on similar
FPS games, the idea is one that we’ve seen before: Eight top-ranked players are
offered the change to beta a new version of their game with a $100,000 prize.
Most
gamers, offered the chance to beta a new version of their addiction, would do
it for free, or even pay. But something
isn’t quite right. Of course not. There is a plethora of evidence in just the
opening credits, from the ominous music, the sinister background checks, that
let us know bad things are going to happen to our heroes.
That’s
where The Call Up makes some very
obvious mistakes. The first act takes too
long in the set-up, and deviates with a secondary character’s hesitation to
gear-up, that it never really develops any of the other characters. It’s not really clear who we should be caring
about, or even rooting for—we don’t really get to know any of the characters
until the third act. Baker’s directing
is very good. The visuals, CGI and even
the acting are better than average. There
are also some narrative issues with the characters reactions to the FPS situations
they are confronted with. The audience
would expect these top players to be, well, top players. I also wish there had been just a bit more of
the FPS to this FPS movie—some discussion or use of tactics, some consistency
in respawns, wounds, etc.
Chris Obi is certain you knew the risks when you signed up! |
Most
of the players act as if they’ve never even logged onto an account in their
life.
Even
the computer-generated sergeant (Chris Obi), who also provides narrative instruction
and mission guidance, has more personality than most of the players. There are bright flashes, especially as the
characters come to realize that they’re trapped, and sinister things are afoot.
Overall,
The Call Up is a nice expression of
near-future tech in gaming. The premise
is solid, and even non-gamers will have little trouble understanding the
plot. There’s a decent twist at the end,
but a few missed opportunities that could have been explored and exploited to
enhance the experience.
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