What this story needs is more dragon! |
Dragons
are awesome, awe-inspiring, and absolutely alliteratively artistic.
They’re
also impossible.
That’s
what the Dragon Test helps you understand.
Think about your story, your world, or the story you want to write and
the world it takes place in. If you
don’t have one, think of your favorite book, that universe, and its rules. Ready? Let’s take the test!
Can
this world contain a dragon?
That’s
it! No right or wrong answer here. Yes or no suffices as 100% A++plus.
Now,
let’s explain the results.
Unless
you pull a Peter Dickinson Flight of
Dragons or an S. Andrew Swann Dragons
of the Cuyahoga, it’s really
difficult to explain how dragons can overcome the physics, not to mention, the
evolution necessary to create all the elements that make up a traditional
dragon. Not just the giant, scaly
creatures, but also fire-breathing, flying (which usually means six-limbs
instead of four), extreme age, and (in some legends) the ability to speak. These are all so improbable as to be rendered
nearly impossible.
And
there lies the conundrum for any world-building in genre fiction. Dragons can, and should, cross genre, just as
Swann’s Dragons of the Cuyahoga
straddles urban fantasy and science fiction dystopia. Fantasy has the strongest market on dragons,
with epics like The Hobbit right up
through Harry Potter. But science fiction has its own, like Anne
McCaffrey’s Dragon Riders of Pern, and
even an episode of “Doctor Who.” Patrick Rothfuss’ fantasy took a left-turn
with his “draccus” stripping away the
cool elements in favor of a more realistic creature around which myth has grown.
All
of these authors answered “Yes” to the
Dragon Test, and built a world that could
sustain and support their dragons.
By
contrast, there are no dragons in To Kill
a Mockingbird, Moby Dick, Pride & Prejudice, Around the World in 80 Days,
Frankenstein or Dracula. In these cases, the author answered “No” and crafted
the world accordingly.
This
is what every author should do.
World-building
is such a heady, vast, incredibly difficult task that it seems impossible from
the start. The Dragon Test establishes
the possibility or the impossibility of dragons—or faster-than-light travel, or
magic, or interstellar portals, or wish-granting genies, or alien invaders, or
lightsabers—in your world, which tells you where your focus needs to be in world building.
Consider
the dragons (and magic) in George R.R. Martin’s Song of Ice and Fire (or Game
of Thrones if you’re watching the television version). Martin establishes early that dragons were a thing—past tense—but that they’ve
long since passed from the world and into legend. Ok, cool.
He goes further, by showing how they diminished over time into memories
and nothingness. The world Martin built
already housed dragons, so it could easily
manage them again, and their imminent return is hardly surprising.
By
contrast, Joe Abercrombie’s The First Law
Trilogy is a much more gritty, bloody, dark and
dismal place—but no
dragons. However, magic does. It’s a visceral, dark, even scary kind of
magic that is far more likely to kill the user, and everyone around, than it is
to help. Learning magic is difficult at
best, and using it takes a visible, solid toll even on the most
experienced. Abercrombie has created a world where dragons don’t exist, but magic
does, and his world sustains a realistic view of that magic.
Flame on! |
The
argument for a gray-area is certainly allowed, but the world starts to become
wishy-washy and is subject to Mary Sues, Marty Stus, and deus ex machina.
The author must handwave away the realities of their world to make room
for a plot-driven device so that everything fits. These elements tend to be unsatisfying to the
reader, taking away from the plot and the characters, as if the struggles and
efforts weren’t necessary. So, take the Dragon
Test as the first step to crafting your believable world. And keep in mind how the presence or lack of
dragons (or any other fictional/fantastical tools) impact your history, your legends, your geography,
your socioeconomics, etc.
The
moment you start writing, you are world-building, even if you don’t know
it. The Dragon Test helps give you a
direction. If your readers know, because
you told them through your world, that
dragons either can show up, because they’re legitimate, or they can’t, because
they aren’t—you’ve done it right.
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