Alright! Alright! You're interesting! |
It’s a mistake to believe that genre
fiction, fantasy, science fiction, steampunk, etc., rely more on cool gadgets
and exotic locations than good characters. Consider, for a moment, Avatar: The Last Airbender.
Plenty of fantastical, amazing, groovy
settings, a fully-formed, fully-realized magic system, and grosses of groovy
gadgets to serve all kinds of purposes.
But what really sold the show were the characters. Enough so that most fans were willing to sit
through the slightly less awesome Avatar:
The Legend of Korra.
Hey, I said “slightly”.
Good characters are necessary for writing.
It doesn’t matter if you’re an angelpunk author with a crossover dark dystopian
post-apocalyptic zombie world—it don’t mean a thing, if you ain’t got that
character. That said there is a whole
host of ways to write strong, compelling, believable characters. In fact, you
already know how because YOU are a character in your own story. You have all
the key components that make up a good, solid, believable character and you can
draw from your own experiences. Of
course, there are some points you’ll want to keep in mind while relating that
time you escaped from Ceti Alpha V:
She's programmed with the most tragic backstory ever. |
1 - Background/history—unless the character is an infant, even amnesiacs
have a background (though they're not aware of it) which causes them to act a
certain way in certain situations. It’s
not necessary to have a fully formed, day-by-day diary of what your character
went through. In fact, that could be a
barrier to storytelling. But major life
events should and will shape who each person is as a person.
2 - Current status—Your world is real and your characters have a place
in that world, even if they're bucking against the system itself or trying to
stand outside it. Where they came from in a social structure, where they're
going and how they plan to get there will inform a lot of decisions that
characters will make. Precious few
people are 100% satisfied with their own status quo, let alone that of the
world. They’d usually, and happily, make
changes if they could, and might actively be working toward them.
3 - Development/growth—Unless they're dead, your characters are on a
timeline of events that changes them from day to day and year to year even as
they go about changing the world. Even if they're growing in the "wrong"
ways, they're still growing—which is, of course, how we get “villains”. Characters should learn things, pick up new tips
and tricks, make advancements or suffer setbacks which help guide future
decisions.
I never really liked you anyway, and you have stupid hair! |
4 - Relatable and flawed—Mary Sue and Marty Stu are idealized versions that
make few to no mistakes, and are incredibly good at just about everything,
including looking into a mirror. The rest of us struggle in our day-to-day lives
with day-to-day things, and generally we can't MacGyver our way out. Flawed
people are real. Certainly, most
characters should have an expertise or three that sets them apart from most
other people, but in other respects they should be like you and me—unable to
leap tall buildings, prone to momentary lapses in judgment, and otherwise
flawed. In a word: human—even if they’re
aliens. Audiences react most strongly
when they can place themselves in a character’s combat boots.
There’s probably a dozen other more nuanced
tips and tricks that will help you craft living, breathing characters who act
and react to whatever sparkly vampire world you’re working with. These major points for consideration should
help keep you on the straight-and-narrow to witty, clever, even sarcastic
one-liners and moments of awesomeness.
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